

This way you get to walk away from this unscathed. Fortunately, this attack can be completely avoided if you simply "accidentally" fall into a hole just as she jumps onto the higher rock. Basically, she leaps atop a rock and lights up the immediate vicinity with a volley of missiles. If the knight gets into your town you lose. The longer you wait before flaging the last dwelling the more time you have to build up your town and army. A few days after you flag the last dwelling a powerful knight hero will appear and rush for your town. If you stand close enough to her, you can let loose a charged attack as she performs her twirl move, as this will simultaneously destroy all the missiles and present a wonderful opportunity for a counterattack.Īs the fight drags on, Holly turns up the heat by modifying her rocket attack, which happens to be a doozy. Wait until just a couple of days before month 3 and then flag the last creature dwelling. This is quite possibly her favorite attack and one she uses in high frequency. When Holly slams her shovel into the ground and twirls about, a half dozen homing missiles magically appear from under her shorts and flail about in the air for a few mere milliseconds before zeroing in on your position. Somehow man has managed to invent missile-shooting prosthetic legs, and leave it to Holly to showcase this amazing technological advancement. Keeping as many holes uncovered as possible thus becomes an integral part of the strategy here, as you'll keep her occupied with trying to recover her precious holes (because she's OCD?) and be able to hit her at the same time.

If you chase and catch up to her before she starts filling the hole, you can get a few good hits in. The last mentioned attack usually acts as a pretext for another one of her quirks-that is, she runs off to an uncovered hole and attempts to fill it in with sand. She flings out knives, smacks you with her shovel, and shoves a smokescreen of sand in your face. Holly displays a keen tendency to utilize her many weapons, such as knives, grenades and her shovel. Failure to get out in time will add to her sick pleasure of making this fight intolerably maddening. At the same time, Holly will toss grenades into the hole. However, they appear as dark spots in the sand once they have been uncovered.ĭuring the brief imprisonment in the so-called clever trap, you have to wiggle either the Nunchuk or Wiimote, or rapidly mash the A button to climb out of the hole-whichever accessory is indicated on-screen. They don't appear on the mini-map either, so you won't know their locations until you've fallen in one. The sandy beach is riddled with literally a dozen of them deep enough for Travis to fall through and remain stuck in for a good length of time. Her strong point actually rests within her ability to dig holes. Her attacks themselves are not so much the source of agitation in this fight. Without a doubt, this is the most annoying and troublesome opponent you've had to face thus far.
